I was in charge of creating Den's highpoly, lowpoly, baking and UVs for the game prototype A Fighter's Nova: Mindara from BadRez Games.
The Art Director, Samir Rebib, was managing all the 2D aspects of the characters, like their concept arts and textures.
The rig was made by Cortex Rigging, aka Jonathan Beaubien, and the character shader was made by Catalyst Studio.
The animations were a mix of me and Samir’s combined work.