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Jessyca Joannette-Michaud
Jessyca Joannette-Michaud
3D Character Artist
-, Canada

Summary

J'ai 4 ans d'expérience dans le domaine de la création de jeux vidéo en tant qu'Artiste 3D.
Je me spécialise dans la création de personnages et de props.
J’adore me lancer dans de nouveaux projets et défis afin d’en apprendre toujours plus!

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I have 4 years of experience in the industry of video game creation as a 3D Artist.
I specialize in characters and props creation.
I love to jump into new projects and challenges in order to learn more!

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SKILLS:
- Organic modeling / Hard Surface modeling
- Low Poly / High Poly / Sculpting
- Retopology / UV / Baking / Texturing / Rendering

SOFTWARES:
- ZBrush / Maya
- Substance Painter / Photoshop
- Marvelous Designer
- Unreal Engine / Marmoset Toolbag

Skills

3D ModelingCharacter ModelingDigital SculptingHard Surface ModelingProp ModelingUV MappingRetopologyOrganic Modeling

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop

Productions

    • Video Game
      The Caribou Trail
    • Year
      2026
    • Role
      Additional 3D Artist
    • Company
      Unreliable Narrators
    • Video Game
      Checkmate Showdown
    • Year
      2023
    • Role
      3D Artist
    • Company
      Manavoid Entertainment
    • Video Game
      Shadow Burglar
    • Year
      2022
    • Role
      3D Artist
    • Company
      UQAT

Experience

  • 3D Artist at BadRez Games
    October 2023 - Present

    • Sculpt high poly 3D models

    • Create and optimize low poly 3D models

    • Organize UV layouts

    • Bake and Texture 3D models following a PBR workflow

    • Import 3D models inside the game engine

    • Build simple shaders and lighting set ups inside the game engine

    • Assemble the level art

    • Collaborate with other departments (art direction, conception, rigging, animation, design, programmation, etc.)

    • Optimize 3D assets, textures, materials, lightings, etc. to increase game performance

  • 3D Artist at Manavoid Entertainment
    March 2022 - October 2023

    • Create and optimize low poly 3D models

    • Organize UV layouts

    • Texture 3D models following a PBR workflow

    • Import 3D models inside the game engine

    • Build simple shaders and lighting set ups inside the game engine

    • Assemble the level art

    • Collaborate with other departments (art direction, conception, rigging, animation, design, programmation, etc.)