J'ai 4 ans d'expérience dans le domaine de la création de jeux vidéo en tant qu'Artiste 3D.
Je me spécialise dans la création de personnages et de props.
J’adore me lancer dans de nouveaux projets et défis afin d’en apprendre toujours plus!
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I have 4 years of experience in the industry of video game creation as a 3D Artist.
I specialize in characters and props creation.
I love to jump into new projects and challenges in order to learn more!
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SKILLS:
- Organic modeling / Hard Surface modeling
- Low Poly / High Poly / Sculpting
- Retopology / UV / Baking / Texturing / Rendering
SOFTWARES:
- ZBrush / Maya
- Substance Painter / Photoshop
- Marvelous Designer
- Unreal Engine / Marmoset Toolbag
• Sculpt high poly 3D models
• Create and optimize low poly 3D models
• Organize UV layouts
• Bake and Texture 3D models following a PBR workflow
• Import 3D models inside the game engine
• Build simple shaders and lighting set ups inside the game engine
• Assemble the level art
• Collaborate with other departments (art direction, conception, rigging, animation, design, programmation, etc.)
• Optimize 3D assets, textures, materials, lightings, etc. to increase game performance
• Create and optimize low poly 3D models
• Organize UV layouts
• Texture 3D models following a PBR workflow
• Import 3D models inside the game engine
• Build simple shaders and lighting set ups inside the game engine
• Assemble the level art
• Collaborate with other departments (art direction, conception, rigging, animation, design, programmation, etc.)